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Zeni & Items

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Zeni & Items
Purchasing
How to Buy
The rules for purchasing various items on Dragon World are very simple.

  1. You perform the Purchase Activity, which requires no EXP or time, from any location within the living Universe -- except while traveling.
  2. All costs are increased 50% when not at the Interstellar Market.
  3. You must have the Zeni required.

Note! Many items have a fee associated with each use, please pay careful attention when making your selections! All sales are final.

Items
Name: Basic Weapon
Description: A common melee weapon, whether it's a steel sword, a heavy hammer, or even an energy blade.
Effect: Choose Slashing or Bashing on purchase. Allows the use of techniques with the Slashing and Bashing Effects. Applies the Slashing or Bashing effect to the Physical Strikes technique.
Uses: One Battle
Cost: 1,000z. 100z to repair after each battle.

Name: Piercing Weapon
Description: A thrusting melee weapon, like a spear, lance, or specialized sword.
Effect: Applies the Piercing Effect to the Physical Strikes technique. Increases damage of Physical Strikes by 2d4.
Uses: One Battle
Cost: 1,000z. 100z to repair after each battle.

Name: Magic Weapon
Description: Anything from the Power Pole to an enchanted sword.
Effect: The effects of a Basic Weapon, in addition to a +2 to Damage. This item never needs to be repaired.
Uses: Infinite
Cost: 20,000z

Name: Energy Blaster
Description: Typically arm-mounted, this blaster often works in conjunction with Scouters among soldiers or those without a large repertoire of techniques.
Effect: Adds 2d6 damage to the Energy Blasts technique.
Uses: One Battle
Cost: 2,000z. 200z to recharge after each battle.

Name: Battle Armor
Description: Whether Saiyan Battle Armor or something native to another world, this armor is designed for Ki-wielding fighters, and focuses on helping support the natural strength of their body.
Effect: +2 Defense. 20 Temp HP. Cannot stack with other armor or fighting uniforms.
Uses: One Battle
Cost: 4,000z. 400z to repair after battle.

Name: Heavy Battle Armor
Description: Something denser and weightier than the usual battle armor, this has the additional benefit of protecting against peripheral threats like poison, extreme light, and even the edge of a blade.
Effect: +2 Defense. 20 Temp HP. Reduces the chance to inflict Status Effects from Signature or Finisher techniques to 20%. Cannot stack with other armor or fighting uniforms.
Uses: One Battle
Cost: 6,000z. 600z to repair after battle.

Name: Fighting Uniform
Description: Whether the gi of a traditional school of martial arts, or something else, this is often a very light uniform that's easy to move in.
Effect: +4 Defense. Cannot stack with other armor or fighting uniforms.
Uses: One Battle
Cost: 4,000z. 400z to repair after battle.

Name: Weighted Clothing
Description: Specialized for training, this clothes are weighted based on your current strength to make your training more demanding, but also much more effective.
Effect: +2.5% to any Training Activity gains, such as increasing Basic Training from 2.5% per 50 EXP to 5%
Uses: Two Training Activities (100 EXP)
Cost: 500z

Name: Scouter
Description: Often mounted on the ear, this device holds a glass screen in front of at least one eye and provides combat-oriented data, such as Power Level, precise location, analysis on the opponent, and more. They can also function as communicators across the universe.
Effect: Allows access to the private Character Locations by Power Level board. +2 to Attack in battle.
Uses: One Battle
Cost: 4,000z. 400z to recharge after battle.

Name: Heart Virus
Description: Through unethical and likely illegal methods, you have created a virus to attack the cardiovascular system of a specific target.
Effect: Upon purchase, select a single player-character this virus will affect. Must be used in battle for an Extra Action. Removes all benefits of Power Level League from said target. They also lose 5 HP per post. A character can only suffer from the Heart Virus once.
Uses: One Battle
Cost: 10,000z

Name: Holographic Trainer
Description: The union of technology and mastery allows the creation of holographic projectors wherein an AI construct will instruct the owner on how to learn a technique.
Effect: Adds one Technique Slot to the character.
Uses: Once
Cost: 6,000z

Name: Special Contracts
Description: Your character invests some time and capital into arranging unique, lucrative agreements for themselves later on.
Effect: Only purchasable and usable at the Interstellar Market, but can never be discounted. All Zeni gains from the Working Activity are doubled.
Uses: Two Working Activities (100 EXP)
Cost: 200z

Name: Starliner Ticket
Description: A ticket for one to board a vessel managed by one of the major space transit companies.
Effect: Allows a one-way trip between planets without a spaceship, requiring 4 Quarters for the journey.
Uses: One Journey
Cost: 1,000z

Name: Ultra Divine Water
Description: A special water often spoken of only in rumors. It is said to significantly increase the strength of anyone who drinks it, if they survive the agonizing pain that follows.
Effect: Roll a d10. On a result of 6 or higher, increase your Power Level x2. Otherwise, your character dies. Only one successful use per character.
Uses: One Consumption
Cost: 5,000z

Name: Dragon Radar
Description: A device capable of locating the faint and unique electromagnetic fields of the Dragon Balls.
Effect: Allows the Gather the Dragon Balls Activity.
Uses: Infinite
Cost: 4,000z

Spaceships
Travel throughout the galaxy will require a spaceship. Even those who pursue teleportation techniques are likely to want a vessel of their own, if for nothing else than to act as a traveling base of operations where they can train with allies.

Purchasing your spaceship is a simple, four-step process. Listed below that are the available add-ons. Any upgrades to components with multiple tiers, even the ship class, cost only the difference in Zeni.
  1. Choose your class of ship, determining the number of occupants and the number of add-ons.
    • Space Pod: 1 occupant, 0 add-ons | 1,500z
    • Space Ship: 3 occupants, 1 add-on | 3,000z
    • Space Cruiser: 6 occupants, 3 add-ons | 6,000z
    • Space Liner: 10 occupants, 5 add-ons | 12,000z
  2. Choose your engines.
    • Basic Engines: 4 Quarters per Journey | 1,500z
    • Advanced Engines: 2 Quarters per Journey | 3,000z
    • Warp Engines: 1 Quarter per Journey | 6,000z
  3. Purchase units of Fuel at 500z. One unit of Fuel is required per journey.
  4. Choose your add-ons, if any. These can always be purchased at a later time.
    • Graviton Deck: Allows Gravity Training while traveling. Select a desired maximum gravity level when purchasing. | 3,000z
      • 100g: 1,000z
      • 1,000g: 2,500z
      • 10,000g: 5,000z
      • 100,000g: 7,500z
      • 1,000,000g: 12,500z
    • Medical Deck: Allows the user and allies to spend 500z to recover from being Knocked Out in battle, 500z per limb to remove Crippled, and 1,000z per lib to remove Severed. | 2,500z
    • Training Deck: Allows Basic Training and learning Techniques while traveling. | 2,500z
    • Quantum Communicator: Allows purchasing items while traveling. | 1,000z
    • Cloaking System: Cannot be attacked via Challenge while traveling. | 4,000z
 
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